CubeCursed - Wemmbu Design Concept

Posted on: Jun 03, 2026
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Wemmbu's Abilities:
AB1: Swing. Swing Wemmbu's mace in a sideways arc, dealing 30 damage on hit. .09 second windup, with a 1 second cooldown.

AB2: Elytra Dash. Dash forward with your elytra 15 blocks, dealing 15 damage if you hit a survivor, and knocking them up.

AB3: Skyrocket. Skyrocket up into the air, highlighting all survivors for that short period of time. You stay in the air for 2 seconds, before falling back down. Within the two seconds, you can either use a rocket to dash forward 20 blocks and then fall by using AB3 again midair, or doing a MACE ATTACK to do 60 dmg if hit is successful by using AB1 again. 45 second cooldown.

Passive: Wind Burst. If you hit a successful MACE ATTACK, you burst up, allowing a second attack that deals an extra 15 dmg if successful but gives slowness 3 for 10 seconds.
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