Null

Posted on: Sep 07, 2014
About 11 years ago
1601
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The new herobrine. I missed one spot to put black on. What do you guys think? Is null evil or good?
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Comments: 3

I think null is evil.
I have encountered null here is the crash report:


// Shall we play a game?

Time: 9/11/14 6:45 PM
Description: Ticking screen

java.lang.NullPointerException: Ticking screen
at en.a(SourceFile:279)
at ej.i(SourceFile:156)
at ej.a(SourceFile:162)
at bjq.a(SourceFile:245)
at bfz.e(SourceFile:108)
at bao.p(SourceFile:1343)
at bao.ak(SourceFile:774)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at en.a(SourceFile:279)
at ej.i(SourceFile:156)
at ej.a(SourceFile:162)
at bjq.a(SourceFile:245)
at bfz.e(SourceFile:108)
NULL
NULL
NULL
-- Affected screen --
Details:
Screen name: bfz
Stacktrace:
at bao.p(SourceFile:1343)
at bao.ak(SourceFile:774)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.4
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 27468096 bytes (26 MB) / 167047168 bytes (159 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX: UseConcMarkSweepGC -XX: CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: Intel Iris Pro OpenGL Engine GL version 2.1 INTEL-8.28.30, Intel Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I think null is evil.
I have encountered null here is the crash report:


// Shall we play a game?

Time: 9/11/14 6:45 PM
Description: Ticking screen

java.lang.NullPointerException: Ticking screen
at en.a(SourceFile:279)
at ej.i(SourceFile:156)
at ej.a(SourceFile:162)
at bjq.a(SourceFile:245)
at bfz.e(SourceFile:108)
at bao.p(SourceFile:1343)
at bao.ak(SourceFile:774)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at en.a(SourceFile:279)
at ej.i(SourceFile:156)
at ej.a(SourceFile:162)
at bjq.a(SourceFile:245)
at bfz.e(SourceFile:108)
NULL
NULL
NULL
-- Affected screen --
Details:
Screen name: bfz
Stacktrace:
at bao.p(SourceFile:1343)
at bao.ak(SourceFile:774)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.4
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 27468096 bytes (26 MB) / 167047168 bytes (159 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX: UseConcMarkSweepGC -XX: CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: Intel Iris Pro OpenGL Engine GL version 2.1 INTEL-8.28.30, Intel Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I think null is evil.